Combo Bonus is only rewarded with at least a Combo of 4.With multiple stickmen, simply multiply the result by the number of characters for the total combo bonus. The combo bonus is given on a per-character basis, and the total sum is added to the gold amount directly. With a high enough combo a multiplier is added in, further increasing the combo bonus. A bar called CB displays the current combo as well as the time remaining before the combo ends. Every monsters killed gets added into a combo and rewards players with increasing amount of gold when the combo breaks. In Stick Ranger 2, a combo system was implemented to reward players for killing monsters in quick succession. In addition, the player loses gold by an amount of: After a Game Over, all characters will respawn in the Village with 1 LP. When all characters' LP reaches 0, they will all die together resulting in a Game Over. However, any damage taken by characters with 0 LP and any excess damage from a "lethal" hit will be dealt to all other characters with LP. In Stick Ranger 2, characters do not die at 0 LP as long as an ally has more than 0 LP all of them can still move and attack as usual. The only difference is that characters cannot gain EXP in an area when they are 10 levels higher than all of the monsters in that area, instead of the "10 levels above the accessible monsters with the highest LV" cap in the original game. Each character starts with 50 LP and gains EXP and LV in a similar way as the original version, with 2 SP per LV up. All characters can equip and use any weapons as desired, with the only exception being that the same weapon cannot be used simultaneously by multiple characters. Unlike the original version, there are no classes in Stick Ranger 2. In some cases, the player can travel to a different area by touching open borders at the top or bottom sides of the area as well. This allows areas to be further divided into various sub-areas, each containing different groups of monsters and gimmicks.Ĭharacters can travel to different areas by touching the open borders at the left/right, but unlike in the original, there are no signs to indicate the open borders. A new system was also implemented such that terrain and certain passable objects including bridges and half-walls can block range detection, preventing characters and monsters to detect and fire at opposing entities even if they are within range. PLEASE, fix this.Like in the original Stick Ranger, characters can be dragged and attacking is fully automatic as long as enemies are within the character's range. This would keep up playing, and grow the amount of things we can do.Ĭat (Chance to push objects and scratch wood)Ībility to make atomic power plants, nuclear warheadsĪlso, crucial bug I noticed is if you save a box and there’s electricity moving through metal it will load that as little thunder powders and entirely mess up any wiring. Other than that, you can’t share anything using the App.Īnd then there’s that there’s no dirt, but there’s seeds, and I’m sure we’d all like to see new powders and different plants. I cannot complete any map using them, as they bounce around too much, the feature to throw powder is iffy and they move very abruptly. My issues are in the minimal.Īnyways, the controls and sensitivity along with the movement off the player is discouraging. Do not get this game and waste your time with poorly made content and ad spam.įirst off, this game is very fun to play, and I enjoy experimenting, seeing what other people made and have discovered, and trying to design things. Tell me how this game is still valuable? It is not. The powder toy on desktop has hundreds, and can run on an iPhone ten port. Also, the last I checked, there are about 30 elements. This is absolutely dumb, because it required more work and coding to do this rather than to add a dynamic pressure system. When you add pressure to one system, the other counters it, retaining a net pressure balance. There are no heat or realistic pressure physics in this game. The powder game is one of the saddest ripoff games ever made. ![]() Now, the game has THE EXACT SAME CONTENT AFTER 4 YEARS and features full screen ads for resets. I played this a long time ago when it nearly first came out: back then it was only banner ads when you used the menu. ![]() Aside from that, the game is absolutely terrible. No? The powder game is an absolute copy of the powder toy. Have you ever heard of the powder toy? Free to download, desktop game.
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